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MacOS Red Bars Full Screen
Tested versions
Reproducible on Mac Sonoma 14.4.1 Godot 4.2.1 stable.
System information
MaxOS Sonoma 14.4.1 Godot 4.2.1 Stable
Issue description
Whenever I go into fulls screen with a fixed aspect ratio, where the black bars should fill remaining space, there are weird red artifacts that take up the space.
Steps to reproduce
On Mac make a godot project with fixed aspect ratio, open it in full screen (not just maximized it needs to be full screen to reproduce)
Minimal reproduction project (MRP)
I am having the same exact issue. This is happening when I run my project.
Specs: MacOS Sonoma 14.4.1 and Godot v4.2.1.stable.official.b09f793f5
EDIT: Same thing happened in v4.2.2.stable.mono.official.15073afe3
CC @bruvzg
I can't reproduce it with the current master, 4.2.1 or 4.2.2.