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Conversion Tool: MacOS Export Template Settings Missing
Godot version
4.0
System information
MacOS 13.2.1/M2
Issue description
After running a v3.5.1 project with MacOS, Windows, and Linux export settings (templates) through the v4.0 conversion tool, only the Windows and Linux export settings remain. The MacOS settings are missing.
Steps to reproduce
Run a v3.5.1 project with a MacOS export template through the v4.0 conversion tool.
Minimal reproduction project
N/A
Can confirm that no export template for MacOS is available after conversion, it seems the platform has changed from "Mac OS" to "macOS", will take a look
Thank you!
The converter doesn't touch the export at all at present it looks like
I wonder why the editor doesn't pick it up... I looked at the export_presets.cfg and the Mac export is there...
Because it is named differently, the platform name isn't the same in 3.x and 4.0 for some reason.
Thank you!
It was changed here: #40961 Which implemented: https://github.com/godotengine/godot-proposals/issues/1161
So far we haven't really considered the export_presets.cfg to be in scope for what the converter would do. A lot of the export settings have changed, and this would require a significant amount of work/code to do a clean conversion, while it's fairly easy to redo the config manually in the editor after converting the project.
It could still be done technically of course, but we'll have to see if the gain is worth the added code to maintain.