[Godot Beta 7] Selecting world environment background mode to canvas causes some glitches on the scene view window when selecting a node.
Godot version
Godot 4 beta 7
System information
Windows 10 22H2 (OS Build 19045.2251) GPU: AMD RADEON R7 Built-in Gpu
Issue description

This glitch happens when i select the background mode of world env node to canvas and then select any node in my hierarchy window.
Steps to reproduce
HOW TO REPRODUCE THE BUG
- Add World Environment Node to a 2d scene
- Set the background to canvas mode
- Add any other node or a tilemap node as the child of the main scene.
- Select any node from your hierarchy.
- Boom, the screen is glitched
If the bug is not reproduced, this might be happening only with me, but do check!
Minimal reproduction project
N\A
Duplicate of https://github.com/godotengine/godot/issues/69122 (same cause).
GPU: AMD 7600 RADEON R7
To clarify, are you using a recent Zen 4 CPU with integrated graphics (Ryzen 7600X) or an older dedicated GPU?
GPU: AMD 7600 RADEON R7
To clarify, are you using a recent Zen 4 CPU with integrated graphics (Ryzen 7600X) or an older dedicated GPU?
Its older dedicated gpu
GPU: AMD 7600 RADEON R7
To clarify, are you using a recent Zen 4 CPU with integrated graphics (Ryzen 7600X) or an older dedicated GPU?
re-edited the description!
Duplicate of #69122 (same cause).
I don't think this is a duplicate of #69122. I think this is the same as https://github.com/godotengine/godot/pull/68805#issuecomment-1326611296
I think this is fixed, but I was never able to reproduce in the first place. Can you test again with RC3?
Its fixed now! It just happened on the beta builds but now working fine on rc versions