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Godot Editor and game freezes when using .gdns file
Godot version: 3.2
OS/device including version: Ubuntu 19.10
Issue description: I'm trying to include this module TTSDriver.zip The godot editor freezes when put in the background. Game also freeze when trying to quit with the close button.
Steps to reproduce: Include the file given in a project - run the app and try to quit it or put the godot editor in the background and come back to it
Code doesn't matter because even if I don't preload it the issue occures anyway
The module source
The problem goes away if i rename the TTSDriver.gdns to TTSDriver.gdns.back (but I can't use it anymore in the code ;-) )
The module appears to be fairly old; I'm not sure if it can work with Godot 3.2. Does it work in Godot 3.1.1 or 3.1.2? You can find old releases here.
The modules works. It does what it's supposed to be so yes, it's compatible. The thing is that just import the gdns file in the res:// folder makes the editor unstable ;-)
Try adding reloadable=false to the [general] section of libgdtts.gdnlib, or use more recent godot-cpp branch of the plugin.
With reloadable = false the editor crash only when I'm trying to exit the editor. =)