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Godot Editor and game freezes when using .gdns file

Open Cosciad opened this issue 5 years ago • 4 comments

Godot version: 3.2

OS/device including version: Ubuntu 19.10

Issue description: I'm trying to include this module TTSDriver.zip The godot editor freezes when put in the background. Game also freeze when trying to quit with the close button.

Steps to reproduce: Include the file given in a project - run the app and try to quit it or put the godot editor in the background and come back to it Code doesn't matter because even if I don't preload it the issue occures anyway
The module source
The problem goes away if i rename the TTSDriver.gdns to TTSDriver.gdns.back (but I can't use it anymore in the code ;-) )

Cosciad avatar Feb 12 '20 10:02 Cosciad

The module appears to be fairly old; I'm not sure if it can work with Godot 3.2. Does it work in Godot 3.1.1 or 3.1.2? You can find old releases here.

Calinou avatar Feb 12 '20 11:02 Calinou

The modules works. It does what it's supposed to be so yes, it's compatible. The thing is that just import the gdns file in the res:// folder makes the editor unstable ;-)

Cosciad avatar Feb 12 '20 11:02 Cosciad

Try adding reloadable=false to the [general] section of libgdtts.gdnlib, or use more recent godot-cpp branch of the plugin.

bruvzg avatar Feb 12 '20 16:02 bruvzg

With reloadable = false the editor crash only when I'm trying to exit the editor. =)

Cosciad avatar Feb 19 '20 14:02 Cosciad