godot-visual-script
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Difficult to reading the comment box
Hi,
Have bit trouble, can't read the comment box, for a bit unique theme . .

Is it possible, to get a few choices, for colors, of boxes . .

Also, thx to the coders, that have worked to keep this bit unique, but important feature going . . . :-O
ps. I'll keep all comments short, to the point, and ask for specific features, in a separate topic <3 ;-))) #thx . . .
Really optimistic, visual script was getting quite good, a 9 / 10 feature, etc . . .
Describe the project you are working on
What project are you working on?
Describe the problem or limitation you are having in your project
Why is it essential for your project to change the background color of the comment box uniquely? Currently the visual system uses one type of colouring per node.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
How does it overcome your project's problem?
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Can you describe a way to code this?
If this enhancement will not be used often, can it be worked around with a few lines of script?
There are not many maintainers of visual script. I don't think creating a theming system for visual script nodes is a good use of time and it makes knowing the type of nodes harder.
Is there a reason why this should be core and not an add-on in the asset library?
This requires attention to which problems to solve first for an asset library gdextension.
Describe the project you are working on A sci-fi card-game, similar to Magic - the Gathering . .
Describe the problem or limitation you are having in your project I can't see where the comments are, esp. when zoomed . . Maybe this is something, for theme editor ?? <3
Describe the feature / enhancement and how it helps to overcome the problem or limitation Good comments, make it easier to read code later, however, it's possible atm, . .
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams Uhh, no I can only use visual script, trying to learn gdscript, from visual script, however, visual coding is finally so good, feel I can use for semi - pro titles <3 Note, I think it's important, for beginners, also small teams, to have this feature, at least as a back-up, imo it's so good, it's a pro - feature, amazing work, and #thx . . .
If this enhancement will not be used often, can it be worked around with a few lines of script? I agree, I think this is not a perhaps priority task, technically could change the theme, however been working on my own pro - Godot theme, also, not sure, if it was perhaps simple to work on, I think having special box colors, could be the one GUI enhancement, that'd make sense to add, it'd allow for custom stuff, and, each user could have their ideal coding UI . .
Is there a reason why this should be core and not an add-on in the asset library? I think now visual script is it's own project, it makes sense to perhaps start thinking about, what it could be as a separate add-on, for instance, imo more visual, a few other things . . Right now, not sure, visual script could get much better, in several ways, bec. it's no longer part of core, it in some ways liberates visual script, to be it's own thing, over time, perhaps a slightly different license, or terms, could work better for visual script, not sure . . It's for the coders that make it, to decide what's best for a visual script add-on, imo it needs to get more visual ( customization ? ), perhaps more user-friendly, and, better hints, or documents, sort-of hover over box, get hints, or, a hint feature, or so . . .
Sorry, short answer, I can't see where the comments are, esp. when zoomed, and, I can't code this, and, I agree it's not a top - priority, and maybe it's not the best idea, etc . . :-)))
The comment system has been removed currently due to an internal refactoring of the GraphEdit system. It'll be back in some other form.