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Error in Godot 3D documentation
Tested versions
Godot 4.2 documentation Transform 3D was explained incorrectly
System information
Internet
Issue description
There was a mistake in explaining the matrix that transform3D represents
A transform3D is supposed to be a 3x4 matrix
Steps to reproduce
None
Minimal reproduction project (MRP)
None
I may be wrong, but I believe that the documentation is community, but separately, you should send corrections to the documentation as advised in:
https://docs.godotengine.org/en/latest/contributing/documentation/contributing_to_the_documentation.html
Related: https://github.com/godotengine/godot-docs
I may be wrong, but I believe that the documentation is community, but separately, you should send corrections to the documentation as advised in:
This is true, but the contents of the class reference are actually generated from this repository. So it's appropriate to report it here.
I can keep this in mind for https://github.com/godotengine/godot/pull/87334
Edit: No wait. You are not specifying where this is being stated:
If it's part of the documentation outside of the class reference, this should be reported in https://github.com/godotengine/godot-docs
I found the "offending" paragraph https://github.com/godotengine/godot-docs/blob/62d5d6cddbb2768976abea1cd3420b36ca492003/tutorials/3d/introduction_to_3d.rst#L35 as part of the introduction to 3D. Yes, this issue should be moved to the other repository.
Note it's not just the 4×3 part being wrong, the rest of the sentence and the image are outdated (edit: it's not the only image on that page which is outdated; probably the whole page needs rechecking/updating).
It was changed in the meantime how Transform3D is exposed:
Shouldn't this be closed now that #9174 is merged?
Yes.
Kleonc's comment is still outstanding, but I think this bug report can be closed as overhauling the 3D docs is a bit out of scope for this and is better tracked elsewhere (i.e. in the docs repo)