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Clarify reasons for physics processes
I noticed some conflicting wordings on reading this page.
I also updated the section on the physics process callback. This is quite well explained in another section of the documentation so I summarized that explanation and referred to it. The main reasoning (why use a different callback) was not directly clear from the previous explanation.
@fabriceci let me know if you have further comments.
@fabriceci Done. Is it not possible from your side to squash merge?
Is it not possible from your side to squash merge?
It's possible for the docs repo, but not for the main engine repo (goes against our policies for a clean and consistent Git history). So sometimes we forget about the option for godot-docs :)