godot-cpp
godot-cpp copied to clipboard
C++ bindings for the Godot script API
This change adds an example on how to integrate Perfetto with Godot-CPP projects. This PR is not yet suited for merging, it is just provided to provide an idea on...
Hello Godot Community, I have been through the GDNative C Example tutorial, but have difficulty applying the knowledge gained through it to my own C/Godot project. I wouldn't complain, except...
Both the `Godot::print(const char*)` and `String(const char*)`-methods randomly change the content of their input `const char*`. Here's a minimal reproduction method: ```cpp void SQLite::test(String input) { const CharString dummy_input =...
The current output is not very helpful because it does not tell which method is affected. Including the method name actually helps identify the method.
Added support for typed ptr calls + enabled type hints for the functions using in GDScript. 
I'm currently looking at compiling the Visual Scripting support as a GDExtension module using `godot-cpp`. However all methods in the generated `Script` class are not marked as `virtual` making it...
In 3.x there is Android support and docs to compile for that platform, but with the new GDExtension, is that possible? Compile for it still the same as before? How...
When I try to build a dll without a reference to AudioServer, it builds correctly. But when I try to use the AudioServer, it refuses to build with this error:...
This makes sure an empty .cpp file with only the header as an include compiles correctly. Additionally it removes/updates/improves some includes. e.g. previously this would not compile: ``` #include #include...