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C++ bindings for the Godot script API

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This change adds an example on how to integrate Perfetto with Godot-CPP projects. This PR is not yet suited for merging, it is just provided to provide an idea on...

enhancement

Hello Godot Community, I have been through the GDNative C Example tutorial, but have difficulty applying the knowledge gained through it to my own C/Godot project. I wouldn't complain, except...

discussion

Both the `Godot::print(const char*)` and `String(const char*)`-methods randomly change the content of their input `const char*`. Here's a minimal reproduction method: ```cpp void SQLite::test(String input) { const CharString dummy_input =...

bug

The current output is not very helpful because it does not tell which method is affected. Including the method name actually helps identify the method.

enhancement
gdextension

Added support for typed ptr calls + enabled type hints for the functions using in GDScript. ![image](https://user-images.githubusercontent.com/14026803/184493161-dc3bd78c-611c-4dde-bfd6-3ceff13716df.png)

enhancement
gdextension

I'm currently looking at compiling the Visual Scripting support as a GDExtension module using `godot-cpp`. However all methods in the generated `Script` class are not marked as `virtual` making it...

gdextension

In 3.x there is Android support and docs to compile for that platform, but with the new GDExtension, is that possible? Compile for it still the same as before? How...

gdextension

When I try to build a dll without a reference to AudioServer, it builds correctly. But when I try to use the AudioServer, it refuses to build with this error:...

bug
gdextension

This makes sure an empty .cpp file with only the header as an include compiles correctly. Additionally it removes/updates/improves some includes. e.g. previously this would not compile: ``` #include #include...

enhancement
topic:gdextension