godot-cpp
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Fix binding generation command in CMake to escape path strings if necessary
These changes resolve the issue that I filed here: https://github.com/godotengine/godot-cpp/issues/865
Is the change no longer required?
@Calinou
Is the change no longer required?
My mistake, as I was closing out some other obsolete pull requests of mine this was overzealously included. I will reopen it now. Most cases will nonetheless work fine without the double quotes around the path parameter, but I still cannot guarantee success on all platforms where the corresponding string value contains space characters.
I have resolved the merge conflict which emerged recently.