godot-cpp
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Replace std::set with HashSet
This removes all of the std::set usage and replaces it with Godot's RBSet.
I'm making this a draft for now because it will not compile until https://github.com/godotengine/godot-cpp/pull/1841 gets merged, but once it does it will work fine.
Note that HashSet is the recommended default 'set' type for Godot, the benefits of RBSet are not clearly established.
Note that
HashSetis the recommended default 'set' type for Godot, the benefits ofRBSetare not clearly established.
Just changed it to make it HashSet.
Looks like this one needs a rebase