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Quickstart template for GDExtension development with Godot

Results 20 godot-cpp-template issues
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Currently the setup-godot-cpp actions install MinGW but then the scons command doesn't have `use_mingw=yes` set. This seems like a waste of time. At the last meeting we agreed that it...

enhancement

Adds a CMakeLists that builds against 4.4

enhancement

Contains changes to .gitignore file due to the addition of .uid files Question is if we should add the `.uid` file?

enhancement

### Godot version https://github.com/V-Sekai/godot/commit/35b10e36d919247cf9e7c06892bf1c38ef027b0b ### godot-cpp version https://github.com/godotengine/godot-cpp/tree/fbbf9ec4efd8f1055d00edb8d926eef8ba4c2cce ### System information Macos ### Issue description Godot added a feature for the particular naming of the double extension libraries. https://github.com/libriscv/godot-sandbox/blob/main/bin/addons/godot_sandbox/bin/godot-riscv.gdextension godot-cpp-template...

### Godot version v4.3 ### godot-cpp version v4.3 ### System information Linux ### Issue description I am using the actions structure from here in my project's repository. Web builds are...

enhancement

The refactor aims to to separate library-specific options from those concerned with the build target. In this design, `SConstruct` exists to provide an 'unopinionated' framework between godot-cpp and the gdextension,...

This PR: https://github.com/godotengine/godot-cpp-template/pull/47 introduced a new mandatory param, godot-cpp-directory, which if not set or if the directory godot-cpp doesn't exist, existing build jobs will fail unless they update. We should...

This is a resubmit of #98 which was reverted due to the collection conflicting with the generated files for documentation. This pull request proposes adding automatic file collection using os.walk...

Automatically resolves C++ standard libraries. I have tested on Mac and Windows.

enhancement

A recently submitted issue i godot-cpp highlighted the fact that for emscripten builds need a specific inclusion to occur prior to the project command , but after the updating of...