godot-blender-exporter
                                
                                
                                
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                        Tip to keep up with commits on Windows
This is not an issue. Just a quick tip that helps me to follow up with this great add-on on Win10. Since Blender is picky on links and symlinks don't exist on Windows, install http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html With your favorite git client, clone this project (don't forget to checkout the correct branch, for instance 2.8)
Inside the project folder, right click on folder io_scene_godot and select Pick link source
In your blender add-on folder (say C:\Users\nobody\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons), right click and select Drop as ... then Junction
You'll get a folder with a small icon:

Now, at git pull/fetch, your plugin gets updated automatically.
If you didn't switch from master to 2.8 branch, you'll see error message after refreshing Add-ons window.
It's far easier on Linux and Darwin.
Perhaps this could be created as a PR against the readme?