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The user guide for godot-rust.

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While a large part of the implementation can be in Rust, users will need to write the entry point in GDScript to work around a bug in the engine that...

new-topic

M1 is not a tier-1 platform for Rust yet, and it seems that rustup may default to a x86_64 installation even on M1 Macs (See https://github.com/godot-rust/godot-rust/issues/742#issuecomment-846522515). We might want to...

new-topic

This sample here appears to be out of date as the setting that was changed no longer exists. https://godot-rust.github.io/book/faq/configuration.html#how-do-i-get-code-auto-completion-with-rust-analyzer It's possible that it is no longer necessary or that the...

outdated-api

There has been discussion about this here [godot-rust/#770](https://github.com/godot-rust/godot-rust/issues/770) The idea is to write a tutorial so as to be able to do this from the gdscript side ```gdscript extends Node...

new-topic

In general godot-rust allows to use e.g. either `owner: &Node` or `owner: TRef` on exported methods, as noted in the [Class registration](https://godot-rust.github.io/book/rust-binding/classes.html) section: > The parameter can be a shared...

new-topic

Hi there, i have found a very interesting tool that i think we should mention in the book. [gdnative-doc](https://docs.rs/gdnative-doc/0.0.5/gdnative_doc/) parses the documentation in the rust code and generate the documentation...