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Mention how to use a native class made in rust as a Reference by creating .gdnlib and .gdns files
There has been discussion about this here godot-rust/#770
The idea is to write a tutorial so as to be able to do this from the gdscript side
extends Node
func _ready():
var x = MyNativeClass.new() # this is written in rust and can be a reference for instance
x.native_hello_world()
This has been mentioned to be a starting point.
I would be interested to do this and have some inputs unless @jacobsky is already on it?
Edit Bromeon: fixed links
@astrale-sharp Thank you for the offer!
The only PR that I have right now is #43 which includes an additional section for the Rusty equivalent to on readyt so if you would like to add an entry to the FAQ near there, I'd be happy to review it when you are ready:)