carpetmod112
carpetmod112 copied to clipboard
Added `extremeBehaviours`rule
Ported extreme behaviours rule from fabric-carpet. Added a RandomTools class with a nextNotGaussian() method, which is called in the code when said rule is turned on. I modified this things:
Velocities of items from dispensers, blaze projectiles, fireworks Directions of fireballs, wither skulls, fishing bobbers Items dropped from blocks and inventories, llamas spit, triggered trap horses Damage dealt with projectiles Blaze aggro sensitivity Mobs spawned follow range Velocity from projectiles thrown
Any updates on this?
I'm just a bit confused as to what the technical usecase for this is?
It's for testing, I've mainly used to test with droppers. Ofc testing for longer time would get the same results, but this is useful to get those extreme/edge cases faster
Fixed based on this earthcomputer's post
My bad with the commit's I intended to replace the previous one