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Added `extremeBehaviours`rule

Open Dioswilson opened this issue 1 year ago • 5 comments
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Ported extreme behaviours rule from fabric-carpet. Added a RandomTools class with a nextNotGaussian() method, which is called in the code when said rule is turned on. I modified this things:

Velocities of items from dispensers, blaze projectiles, fireworks Directions of fireballs, wither skulls, fishing bobbers Items dropped from blocks and inventories, llamas spit, triggered trap horses Damage dealt with projectiles Blaze aggro sensitivity Mobs spawned follow range Velocity from projectiles thrown

Dioswilson avatar Mar 02 '24 15:03 Dioswilson

Any updates on this?

Dioswilson avatar Mar 19 '24 21:03 Dioswilson

I'm just a bit confused as to what the technical usecase for this is?

Earthcomputer avatar Mar 21 '24 12:03 Earthcomputer

It's for testing, I've mainly used to test with droppers. Ofc testing for longer time would get the same results, but this is useful to get those extreme/edge cases faster

Dioswilson avatar Mar 21 '24 12:03 Dioswilson

Fixed based on this earthcomputer's post

Dioswilson avatar Aug 25 '24 15:08 Dioswilson

My bad with the commit's I intended to replace the previous one

Dioswilson avatar Aug 25 '24 15:08 Dioswilson