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ArgumentException: The specified path is not of a legal form (empty).

Open jurcaua opened this issue 5 years ago • 1 comments

Description

We get this issue every time we go into play mode. This only occurs right when we start Play Mode, and then we do not see it anymore.

Steps to Reproduce

  1. Go into Play Mode

Reproduces how often: Every time.

Additional Information

Log file contents:

200120-23:00:08.997  INFO [ 1] <Global>                            Initializing GitHubForUnity:'v1.4.0' Unity:'v2019.2.18f1'
200120-23:01:51.903  INFO [ 1] <Global>                            Initializing GitHubForUnity:'v1.4.0' Unity:'v2019.2.18f1'
200120-23:07:42.615  INFO [ 1] <Global>                            Initializing GitHubForUnity:'v1.4.0' Unity:'v2019.2.18f1'
200120-23:12:27.292  INFO [ 1] <Global>                            Initializing GitHubForUnity:'v1.4.0' Unity:'v2019.2.18f1'

Stack trace:

ArgumentException: The specified path is not of a legal form (empty).
System.IO.Path.InsecureGetFullPath (System.String path) (at <567df3e0919241ba98db88bec4c6696f>:0)
System.IO.Path.GetFullPathInternal (System.String path) (at <567df3e0919241ba98db88bec4c6696f>:0)
System.IO.FileInfo.Init (System.String fileName, System.Boolean checkHost) (at <567df3e0919241ba98db88bec4c6696f>:0)
System.IO.FileInfo..ctor (System.String fileName) (at <567df3e0919241ba98db88bec4c6696f>:0)
(wrapper remoting-invoke-with-check) System.IO.FileInfo..ctor(string)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.ShouldSyncOnReimportedAsset (System.String asset) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:224)
System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.SyncIfNeeded (System.Collections.Generic.IEnumerable`1[T] affectedFiles, System.Collections.Generic.IEnumerable`1[T] reimportedFiles) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:213)
UnityEditor.SyncVS.PostprocessSyncProject (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at C:/buildslave/unity/build/Editor/Mono/SyncProject.cs:165)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:159)
UnityEditor.AssetDatabase:SaveAssets()
GitHub.Unity.ExtensionLoader:Initialize() (at Assets/Plugins/GitHub/Editor/ExtensionLoader.cs:57)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:303)

jurcaua avatar Jan 21 '20 04:01 jurcaua

Is there any fix for this?

jacklaplante avatar Mar 22 '20 15:03 jacklaplante