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Prefab overrides crash unity with "Child already has a owner, it must be removed first."

Open jtsmith1287 opened this issue 8 months ago • 6 comments
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I tried to repro this the best I could before filing this issue.

If you create a UI prefab that has a flexlayout on the root canvas. Have another UI prefab in a different scene, and add the first prefab. Make some changes on the parent, then attempt to override the child prefab with the change.

jtsmith1287 avatar Mar 14 '25 18:03 jtsmith1287