Deleted user

Results 134551 comments of Deleted user

> > > ``` > > > line 0: warning: iconv failed to convert degree sign > > > line 0: Cannot load input from 'test-pgfplots_contourtmp0.script' > > > ```...

``` ./configure \ --prefix=/usr \ --mandir=/usr/man \ --infodir=/usr/info \ --libdir=/usr/lib${LIBDIRSUFFIX} \ --with-gd \ --with-caca \ --with-qt=qt5 \ --without-libcerf \ --with-texdir=/usr/share/texmf-dist/tex/latex/gnuplot \ --datadir=/usr/share/gnuplot \ --with-readline=builtin \ ```

I suspect that the lua issue is the same issue then. The SO question seems to give a working solution to this issue, given that the value of `--output-directory` is...

👇 Click on the image for a new way to code review #### [![Review these changes using an interactive CodeSee Map](https://s3.us-east-2.amazonaws.com/maps.codesee.io/images/github/AlexanderMykulych/coya/36/13c0ef68/219e1a3b3e432106465ecc51185ad0c64ba69d33.svg)](https://app.codesee.io/r/reviews?pr=36&src=https%3A%2F%2Fgithub.com%2FAlexanderMykulych%2Fcoya) #### Legend

Tagging subscribers to this area: @dotnet/area-system-security, @bartonjs, @vcsjones See info in [area-owners.md](https://github.com/dotnet/runtime/blob/main/docs/area-owners.md) if you want to be subscribed. Issue Details ### Error Blob ```json { "ErrorMessage": "[Long Running Test] 'System.Security.Cryptography.Rsa.Tests.RSAKeyFileTests.ReadEncryptedRsa16384'",...

Actually currently players are saved on logout **before** they're removed from group so for example position doesn't save after they're ported out by the LFG script. The aura however doesn't...

Another thing: https://github.com/TrinityCore/TrinityCore/blob/6.x/src/server/game/Server/WorldSession.cpp#L576 RemoveFromGroup() @ worldsession implies remove method is always GROUP_REMOVEMETHOD_DEFAULT, while the LFG script expects GROUP_REMOVEMETHOD_LEAVE for the deserter buff to be cast.https://github.com/TrinityCore/TrinityCore/blob/6.x/src/server/game/DungeonFinding/LFGScripts.cpp#L175-L179 But even when that IF...

It might seem a little bit stupid that I overlooked this but yeah this is the reason why players aren't saved properly when they logout while in a lfg group...

Handling the group removal before the teleport opcodes solves it, but there's another issue that causes players to be dropped out of party if they disconnect, which needs to be...