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We've moved this issue to the Backlog milestone. This means that it is not going to be worked on for the coming release. We will reassess the backlog following the...

Also the games can execute instructions from the their RAM, and often do for waiting out OAM DMA, so make sure you can successfully cover invalidation of the code cache.

Yeah, still might be worth it to JIT the busy-wait loops that are often found in RAM in many games.

The cases of busy-wait are busy enough to hard-code optimizations upon.

Thanks for contacting us. We're moving this issue to the `.NET 7 Planning` milestone for future evaluation / consideration. We would like to keep this around to collect more feedback,...

Thanks for contacting us. We're moving this issue to the `.NET 8 Planning` milestone for future evaluation / consideration. We would like to keep this around to collect more feedback,...

We've moved this issue to the Backlog milestone. This means that it is not going to be worked on for the coming release. We will reassess the backlog following the...

Thanks for contacting us. We're moving this issue to the `.NET 8 Planning` milestone for future evaluation / consideration. We would like to keep this around to collect more feedback,...

Thanks for contacting us. We're moving this issue to the `.NET 9 Planning` milestone for future evaluation / consideration. We would like to keep this around to collect more feedback,...

Thanks for contacting us. We're moving this issue to the `.NET 7 Planning` milestone for future evaluation / consideration. We would like to keep this around to collect more feedback,...