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Hello @tmetzke one clarification I would need help with, second point in the description: _The user task name handling can use the data layer cache for element names as well....

Thank you for clarification, we can leave this issue only, I will create separate PRs.

Follow-up was created here: https://github.com/camunda/camunda/issues/34185

I’m having the same issue with Elden Ring. On steam I have these launch options: “gamemoderun mangohud %command%”. mangohud shows gamemode is on when the Easy Anti Cheat loading window...

I cannot reproduce this kind of issue using my redmi 4x ![Image](https://github.com/user-attachments/assets/f81a32a1-455d-4ea4-97b9-9ace41c081b2) ![Image](https://github.com/user-attachments/assets/e47d2163-8531-4b5b-8a11-8f90159ee720) ppsspp v1.18.1.1931

Could not reproduce, got it working flawlessly here: [Gist](https://gist.github.com/Invium-hub/4f31e949efd0e28d3f832b8c6119df5d) Things of note: - Yes, it uses Godot but that is irrelevant to the actual functional code. - It uses the...

As a proof of concept and a further demonstration it does actually work reliably: [Gist](https://gist.github.com/Invium-hub/c83a74c585be3272c83d563a5ccd037b) The same code but this time doing them in bulk, batches of 1000000 records. Still...

> InsertAll by default starts a new non async transaction so it's a completely different scenario and not relevant to this bug report. Read the first comment I made and...

[See this Gist](https://gist.github.com/Invium-hub/17b8b072b6d7aa1940ae3f220bc5b9d0) This is your version. Albeit with random data instead of a boolean but, well, that's irrelevant. And... it's not failing.

> Please clone my repo and run it, so you are using exactly the same code and environment as me. > > Godot has a single threaded sycronization context which...