Deleted user
Deleted user
I think stm32 and gd32 is compatible you can just flash the existing binary to it and try with constant current supply
All the clones are designed to be pin and code compatible with stm32, like cks32,gd32,apm32,ch32 including mm32f103, but the one found on hoverboard is mm32spin, so that's why it is...
This layout have no currentDC and emergency stop The pa6,7 is connected to imu as always Pb2,3 is comms masterslave MOSFET pin is also standardized on stm32 apparently
Should be named 2.12.1 it's really quite close
Isn't the original 2.12 gd32f103c6t6?
So just try the original 2.12 code with cc supply and hope for the best
If it is not traced then test the autodetect I think other then vcc it'll work Idk why bother submitting the board if you are not tracing it
I think it is stm32f103c8 or c6 anyways so no need to compile another one
> Using HTML/CSS, QT, or GTK would probably be too much for a game. I'm in with QT and GTK but imagine how awesome it would be having HTML-based dialogs...
@numberZero Using pure XML and then parse seems nice even if you limit the possibilities and make it harder to do something. If a dialog is nothing more than a...