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ok @jonaslagoni , I'll try to do it

When I erase the line `"logHeapUsage": true,` in configVitest.json, at least one of the error messages disappear. But I wanted to keep this line in place.

Maybe [Performance.measureUserAgentSpecificMemory()](https://developer.mozilla.org/en-US/docs/Web/API/Performance/measureUserAgentSpecificMemory) is equivalent to Node.js's `process.memoryUsage` because it estimates the memory used by the iframes and workers of a web page? ```js async function getMemoryUsage() { if (typeof performance...

I have this same issue as well. I have to have basic css support for my document.

From my experience, you get an unresponsive quest reward gossip window (you should be able to close it with the [X] button, though) whenever you are supposed to automatically continue...

Very well, then the conclusion must be that the quest chaining order is incorrect in the TC DB.

Thank you for clarifying. So... does this mean that this quest appears incorrectly for the player (I have not had time to test this myself), or is this a random...

May not be related to this, but the RakLib thread seems to have a bandwidth problem. Timeouts are becoming a issue, and many people are noticing there players are timing...

Definitely! As mentioned in the issue this need arose while working on some cryptographic protocol for building "small" certificates through sampling of an initial "large" set. Here is some code...