wgpu
wgpu copied to clipboard
Missing TextureFormats
Was going through the spec and noticed some formats that are missing from wgpu:
- [x]
rgb9e5ufloat - [ ]
stencil8 - [ ]
depth16unorm - [x]
depth24unorm-stencil8 - [x]
depth32float-stencil8
also in the spec Bc6hRgbSfloat is called bc6h-rgb-float (without the s). Is this intentional?
rgb9e5ufloat and stencil8 are coming in https://github.com/gfx-rs/wgpu/pull/955
depth16unorm needs to be added (want to help?).
depth24unorm-stencil8 and depth32float-stencil8 are extensions, which also need to be added.
also in the spec Bc6hRgbSfloat is called bc6h-rgb-float (without the s). Is this intentional?
Please file and issue to https://github.com/gpuweb/gpuweb about this!
also in the spec Bc6hRgbSfloat is called bc6h-rgb-float (without the s). Is this intentional?
Please file and issue to https://github.com/gpuweb/gpuweb about this!
https://github.com/gpuweb/gpuweb/issues/1141, so apparently it is intentional
depth16unormneeds to be added (want to help?).
I would, but I have very little knowledge about anything graphics related, so I cant really help there :/
I'm interested in having depth32float-stencil8. It enables using super high-res reversed z projection depth buffers with stencils, for e.g. deferred lighting in big scenes.
Any and all help appreciated :)
Current status:
rgb9e5ufloat(#1703)stencil8(track #3196)depth16unorm(#2954)depth24unorm-stencil8(added in #2689, removed in #2954)depth32float-stencil8(#2664)
Will close this issue since the only texture format remaining has its own issue now.