MachineLearningRemote-Unreal
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Machine Learning plugin for the Unreal Engine, encapsulating calls to remote python servers running e.g. Tensorflow/Pytorch.
Thanks for this library! I'm running into some troubles sending data to the _hello_ script example. The following is my Blueprint setup:  I start the server and...
I am recently learning the MachineLearningRemote-Unreal, but I am a freshman for the unreal engine,and take much time to create blue print graph, but can not solve the prolem. can...
Hi, I am trying to get this working with UE 5.02 and am getting this error:  It seems to generates this error as soon as I play the UE...

In UE logs all I see is > SocketIO: SocketIO Disconnected 0C5vfmuuuxFBqG3zAAAB reason: CLOSE_REASON_NORMAL > LogTemp: Display: X2:3000054 4000000 or sometimes nothing at all. On the server end: > disconnect...
Hello, Very first time trying machine-learning-remote-ue4, could you please help me out? Steps: A) 1) Downloaded current plugin source from GitHub (not the latest release, because UE4 4.26) and put...
Hi, I am a big fan of the repository and think that the idea is really powerful however I am running into some issues. I am using Unreal 4.25-1 and...
Good afternoon, thanks again for your work here and I just bought the socketio client from the marketplace for a little support. I've managed to get this almost fully working...
- can be called in theory via send input with custom function name, but we should have a specific wrapper for the call if we disable train on beginplay
I have been trying to package my game but i am getting error message all the time. I have tried to reinstall the UE5 but i get same issue with...