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Advanced Random trigger uses Group ID as it's chance instead of the Chance value itself
Geode Issue
- [ ] I confirm that this bug is NOT related to a mod but directly to Geode Loader itself.
Platform
Windows
SDK commit
No response
Geode Version
v4.3.1
Mods Installed
I have way too many mods installed to list them all here, and I don't even know if it's a mod causing it (being as the issue still persists after disabling the only mods that would make sense to be causing this issue, and disabling Geode completely fixes the issue)
Expected Behavior
I expected the Advanced Random trigger to use Group ID as the ID to spawn, and the Chance as the chance value.
Actual Behavior
It is using the Group ID value as its chance value as well as the ID to spawn. In this image I have used IDs 1 and 2 as an example, and I set the chance for both of them to 10, however it is using the ID as its chance.
Steps to Reproduce
For example, if I put ID 1 with chance 10, and ID 2 with chance 10, it would think I wanted ID 1 with chance 1, and ID 2 with chance 2, making 2 spawn more often than 1.
Additional Information
I am not entirely sure if this is an issue with Geode or a mod I have installed, however I just have too many mods installed to check them all, and I've already checked the ones that I would think would cause the issue (any mods that affect the editor). This issue has persisted on GD as well as all of my installed GDPSs (which have less mods than normal GD but still a lot) and it is really annoying because I have to use large amounts of random triggers to produce a similar effect but it can make some groups spawn more often than others.