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                        Something wrong with libcocos2d.dll when running example mod without debugging
Geode Issue
- [X] I confirm that this crash is NOT related to a mod but directly to Geode Loader itself.
 
Platform
Windows
Geode Version
v3.3.0
Mods Installed
x | [v1.0.0] cvolton.level-id-api ~ | [v1.5.1] dankmeme.globed2 ~ | [v1.0.8] firee.goldenbest | [v1.8.2] firee.prism ~ | [v0.3.0] flafy.autonong ~ | [v2.11.0] fleym.nongd ~ | [v1.3.5] gdutilsdevs.gdutils ~ | [v1.7.1] geode.custom-keybinds ~ | [v1.7.0] geode.devtools x | [v3.3.0] geode.loader ~ | [v1.13.1] geode.node-ids ~ | [v1.1.0] hjfod.backups ~ | [v6.6.5] hjfod.betteredit ~ | [v1.0.0] hjfod.bettersave_recovery ~ | [v1.2.1] hjfod.gmd-api ~ | [v1.0.0] hjfod.trashcan ~ | [v1.0.6] jouca.badgesapi ~ | [v1.1.2] mat.run-info ~ | [v4.2.0-beta.1] spaghettdev.betterinputs x | [v1.4.9] thesillydoggo.qolmod
Steps to Reproduce
Follow all steps in documentation using ms visual studio Run example mod Crash
Crash Report
Additional Information
I assume I did something wrong with the installation however I don't know what that could be.