Tim Keller

Results 33 comments of Tim Keller

So something to note, A lot of the slowdown has to do with how often LVGL opens the image and how much of it it can cache. Since LVGL is...

I will enabled Checks for this so it will build DFUs for testing as I see you make pushes. Good luck with this its on my to review list!

With @hubmartin suggestion of using the screen constructor using the current time should be much more effective, ```dateTimeController.CurrentDateTime().count()``` should work well as long as the clock is set.

I gave this a try the other day and it worked really well I will try the new changes and see if it works out well. Never can go wrong...

If we are going to use the hardware RNG maybe consider making an "RNG" driver so it can maintain portability between different platforms with more "ease".....aka just have it default...

> > > @geekbozu we don't need to use RNG for `rand`. Single RNG number on boot and applying it to the random seed `srand` should be enough. Then `srand`...

I would recommend removing the roll and adding it back later. There should be some changes coming down the pipeline on how the BMA interface is defined...one less thing to...

I would like this as well actually, However we need to actually get battery stats working first...right now its not the most consistent at knowing when its actually charged across...

Since that commit there were various error handler changes made 7fc05b1 . Can you reproduce that bug with the new pull request? In our tests it functioned as expected.

Interesting, I'm pretty sure our screen has a mode that has color inversion. So I wonder if its getting set on accident somehow. We never actually explicitly set it afaik....