SPICA
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.DAE Export Animation Rotation Bug
Hello.
After I export Vaporeon's animations, most of them the model is rotated incorrectly, I'm able to adjust the XYZ to (90, 0, -90) for some of them to fix it, its the Waist rotation.

As you can see above, the model should be facing the red arrow and should not be floating mid-air like that, these waist XYZ values seem to repeat in other exported animations.


Does the issue happen on the tool too or only after export?
In the tool the animation is playing correctly, only after export and then importing to Unity this happens.