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taller de shaders, introducción a GLSL y PShader

shaderWorkshop v1.

taller de shaders, introducción a GLSL y PShader.

tested on Processing 3.3.6.

blurXy.

x,y Blur with ping-pong. Dependencies. ControlP5.

BrightContrast

Dependencies. Video library, ControlP5.

ColorShaderTemplate.

deform.

depthForFx.

depth based effects, like fog... Dependencies. ControlP5.

DisplacementMap

DistanceFn.

distance() function examples, combined with, step() and mod() functions. ref: https://www.opengl.org/sdk/docs/man/html/distance.xhtml

DitherTest.

Ordered dithering aka Bayer matrix dithering. ported to PShader from http://devlog-martinsh.blogspot.com.ar/2011/03/glsl-dithering.html

DrawingTest1, 2, 3.

firstShader.

frameDifference.

Dependencies. Video library.

Gradient.

some gradient examples...

NoiseForFx.

Noise based effects. Dependencies. ControlP5.

normalMaskDisplace.

Dependencies. Video library.

NormalsToRgb.

Pixelate.

StepFn.

Step(), smoothstep() and mix() functions examples. ref: https://www.opengl.org/sdk/docs/man/html/step.xhtml https://www.opengl.org/sdk/docs/man/html/smoothstep.xhtml https://www.opengl.org/sdk/docs/man/html/mix.xhtml