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Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
RGBDS
RGBDS (Rednex Game Boy Development System) is a free assembler/linker package for the Game Boy and Game Boy Color. It consists of:
- rgbasm (assembler)
- rgblink (linker)
- rgbfix (checksum/header fixer)
- rgbgfx (PNG‐to‐Game Boy graphics converter)
This is a fork of the original RGBDS which aims to make the programs more like other UNIX tools.
This toolchain is maintained on GitHub <https://github.com/gbdev/rgbds>__.
The documentation of this toolchain can be viewed online here <https://rgbds.gbdev.io/docs/>, it is generated from the man pages found in this repository.
The source code of the website itself is on GitHub as well under the repo rgbds-www <https://github.com/gbdev/rgbds-www>.
If you want to contribute or maintain RGBDS, and have questions regarding the code, its organisation, etc. you can find me on GBDev <https://gbdev.io/chat>__ or via mail at rgbds at eldred dot fr.
- Installing RGBDS
The installation procedure <https://rgbds.gbdev.io/install>__ is available
online for various platforms. Building from source <https://rgbds.gbdev.io/install/#building-from-source>__
is possible using make or cmake; follow the link for more detailed instructions.
.. code:: sh
make
sudo make install
.. code:: sh
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
- RGBDS Folder Organization
The RGBDS source code file structure somewhat resembles the following:
::
.
├── .github/
│ ├── actions/
│ │ └── ...
│ └── workflows/
│ └── ...
├── contrib/
│ ├── zsh_compl/
│ │ └── ...
│ └── ...
├── include/
│ └── ...
├── man/
│ └── ...
├── src/
│ ├── asm/
│ │ └── ...
│ ├── extern/
│ │ └── ...
│ ├── fix/
│ │ └── ...
│ ├── gfx/
│ │ └── ...
│ ├── link/
│ │ └── ...
│ ├── CMakeLists.txt
│ └── ...
├── test/
│ ├── ...
│ └── run-tests.sh
├── .clang-format
├── CMakeLists.txt
├── Makefile
└── README.rst
.. |clang-format| replace:: clang-format
.. _clang-format: https://clang.llvm.org/docs/ClangFormat.html
-
.github/- files and scripts related to the integration of the RGBDS codebase with GitHub.actions/- scripts used by workflow files.workflows/- CI workflow description files.
-
contrib/- scripts and other resources which may be useful to users and developers of RGBDS.-
zsh_complcontains tab completion scripts for use with zsh. Put them somewhere in yourfpath, and they should auto-load. -
bash_complcontains tab completion scripts for use with bash. Run them withsourcesomewhere in your.bashrc, and they should load every time you open a shell.
-
-
include/- header files for each respective C files insrc. -
man/- manual pages. -
src/- source code of RGBDS.- Note that the code unique to each RGBDS tool is stored in its respective subdirectory
(rgbasm ->
src/asm/, for example).src/extern/contains code imported from external sources.
- Note that the code unique to each RGBDS tool is stored in its respective subdirectory
(rgbasm ->
-
test/- testing framework used to verify that changes to the code don't break or modify the behavior of RGBDS. -
.clang-format- code style for automated formatting with |clang-format|_. The C code does not currently follow this style, but all C++ code should.
- History
-
Around 1997, Carsten Sørensen (AKA SurfSmurf) writes ASMotor as a general-purpose assembler/linker system for DOS/Win32
-
Around 1999, Justin Lloyd (AKA Otaku no Zoku) adapts ASMotor to read and produce GBZ80 assembly/machine code, and releases this version as RGBDS.
-
2009, Vegard Nossum adapts the code to be more UNIX-like and releases this version as rgbds-linux on
GitHub <https://github.com/vegard/rgbds-linux>__. -
2010, Anthony J. Bentley forks that repository. The fork becomes the reference implementation of rgbds.
-
2017, Bentley's repository is moved to a neutral name.
-
2018, codebase relicensed under the MIT license.
-
2020, repository is moved to the
gbdev <https://github.com/gbdev>__ organisation. Thergbds.gbdev.io <https://rgbds.gbdev.io>__ website serving documentation and downloads is created.
- Acknowledgements
RGBGFX generates palettes using algorithms found in the paper
"Algorithms for the Pagination Problem, a Bin Packing with Overlapping Items" <http://arxiv.org/abs/1605.00558>__
(GitHub <https://github.com/pagination-problem/pagination>__, MIT license),
by Aristide Grange, Imed Kacem, and Sébastien Martin.