gb-asm-tutorial
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Part II, Lesson 4
This lesson will introduce object-to-object interactions.
- Introduce a new object, a ball.
- Give it some momentum, and make it bounce against the edges of the playfield.
- Then, make it so the ball bounces against the paddle as well.
- If judged appropriate, it can be shown how the ball can clip against the paddle's vertical edges, and this can then be accounted for.