unity-builder
unity-builder copied to clipboard
CLI: Game engine abstraction layer
Right now we only process Unity projects, however we have the ambition to support any other game engine as well, as long as they support open source tooling.
The goal of this issue is to make a thin abstraction / strategy layer that takes care of a few things:
- Detect the projects Game Engine
- Fire Game Engine specific jobs
- Separate between game engine specific and non-specific logic