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[Impeller] fix heap selection process for YUV textures.
This does not fix the emulator weirdness!
Today we automatically select the first memory type index requested by an AHB. The device in question may lack that memory type index, so we can then fail to import the AHB. Additionally, if we do fail we need to ensure that we don't attempt to display the texture.
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Good hunch.
@chinmaygarde this probably impacts the AHB based swapchain too. We should confirm that emulators can actually import AHB, and if not then we need to escalate to the Android team because that seems oddly limiting.
To be honest, I sort of just assumed the heap selection was fine since @johnmccutchan wired it up and I was always running to crashes on emulators. It also JustWorked™ on the devices. So I have spent zero time reasoning about the correctness of the heap selection during import. I'll take a closer look now.
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Changes reported for pull request #51262 at sha 37620e167399fddad0bcdd9eacc0abe60c173397