CameraFragment
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Error to preview photo
How bug occurs?
When I try to exhibit an photo with the highest definition I got that error saying that bitmap is too large to be uploaded into imageview.
Log
OpenGLRenderer Logcat:0 logcat Bitmap too large to be uploaded into a texture (4128x518, max=4096x4096)
Solution:
One possible solution is to use Picasso to exhibit the image, once it is not the main purpose of the library, I don't see any down points on using an external library to show images.