flamendless
flamendless
I've renamed the title of this issue as this misbehavior also happens for collapsing header inside the node. Im trying to draw all the values connected to a certain node....
Thank you!
So to not create a new issue. In the sample it says that the order is important for ```cpp ImNodes::Ez::InputSlots(node->m_in_slots.data(), node->m_in_slots.size()); // draw node content ImNodes::Ez::OutputSlots(node->m_out_slots.data(), node->m_out_slots.size()); ``` but what...
Im doing the latter. I was just confused by the "order" as i thought that means that it is important runtime-wise.
How can one query if the node is hovered by the mouse? Putting `if (ImGui::IsWindowHovered())` inside the `BeginNode` returns `true` for each node (even if not hovered by the mouse)
I was about to edit my comment and add that `IsItemHovered` works only if it's placed after `Ez::EndNode`. Thanks!
How are individual connection to be styled according to their state? I've added a test `bool is_true = true;` flag to the `struct Connection`, some connection's flag are set to...
Indeed, modifying the CanvasState::Colors is what im doing right now. So far i think it's okay and no need for push/pop style, but others may want that as following the...
@codecat how do you do that exactly? I think this is what i also need to link `gtk` using `pkg-config`
@codecat i see. I'll try premake5 then