quickstart-unity
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Initialization of the static member of FirebaseAnalytics(Unity)
we find this:

But I think we should use lazy initialization here, like this:

why do i report this issue:
we hava a analytics wrapper for FirebaseAnalytics, and there is a static map here:
but when we use the public static member of FirebaseAnalytics, it constructs a FirebaseApp first, which is not expected, due to the static member FirebaseAnalytics.app
(As you say, we must check dependencies first, then construct the app~)
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Sure
Hi @std-forward, Thank you for bringing this up. We understand your suggestion and will review it to improve the usability of our SDK. Am flagging this as a feature request.
Hi @std-forward, Thank you for bringing this up. We understand your suggestion and will review it to improve the usability of our SDK. Am flagging this as a feature request.
Nice! But it does not really matters! Stability matters!😀