K. S. Ernest (iFire) Lee

Results 1350 comments of K. S. Ernest (iFire) Lee

What is the difference between double and single precision code? Is it more precise? Faster?

Thank you for your help. The processing example code makes it easier for me to understand the implementation.

My plan is to make a single precision port, that has an alias for using double precision. Thanks for the insight.

I'm away this weekend, but I'm starting to get back into this code. For Godot Engine, I have gltf2 scene export. In theory, anything that is in a scene can...

The idea is that this code is included into Godot ported into C++. The animations are captured and constrained to the sensor positions. The animations can be exported again from...

I'm working on the api, the IK system isn't functional yet, but trying to make the interface usable. ![unknown](https://user-images.githubusercontent.com/32321/71192687-9d8f8700-223d-11ea-8353-a3f491c7b0c8.png)

I renamed the class "Cyclic Mean Deviation Descent" [CMDD]. Also, the constraints are on the entire skeleton rather than a bone chain right?

It should be possible in theory to use this for skeletal animation re-targeting too. [Make the scale relatively match] [Set both skeletons to a standard pose, let's say an "A"...

I'm having trouble understanding what these are: > sb.simLocalAxes.updateGlobal(); > sb.forBone.setAxesToSnapped(sb.simLocalAxes, sb.simConstraintAxes, boneDamp); > sb.simLocalAxes.translateByGlobal(translateBy); > sb.simConstraintAxes.translateByGlobal(translateBy); What are simLocalAxes and simConstraintAxes? What space are they in? Global or the...

How is a pin different from a bone tip or a bone target (aka multi effector target)? It was a bit unclear.