K. S. Ernest (iFire) Lee

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See https://docs.godotengine.org/en/latest/classes/class_immediatemesh.html#class-immediatemesh

There is an in production example here. https://github.com/V-Sekai/godot-vrm/blob/master/addons/vrm/vrm_secondary.gd#L101-L197 ![editor_screenshot_2022-07-02T070233](https://user-images.githubusercontent.com/32321/177004038-bfb30ab1-bcf7-4ae5-b5d8-141cc7475e8b.png) The line gizmos are ImmediateMesh. Note that this example is NOT a triangle mesh. It can be a triangle mesh.

Is there docs on how to do that?

Will wait for a new minor release then.

Is there design docs for how torchscript export will work?

My dream is to use the approach outlined in https://github.com/V-Sekai-fire/ML_fire_juan_mosaic where I take an ONNX model converted from torchscript and then use directml, cuda or cpu to execute inference. A...

So I converted the torchscript to a `inference_module`. https://github.com/V-Sekai-fire/ML_avatar_wellness What are the next steps?

@geoffreyangus Can you write a blog post picking a standard problem for example number digits matching, and showing how it can be converted from torchscript served and also to be...

I'll write down my notes. Here's sample data. 1. label is binary. 2. "text" columns 3. vector of floats ``` label sink_bone sink_bone_category sink_bone_hierarchy sink_title sink_version sink_exporter_version sink_spec_version source_bone source_bone_category...

Thanks for the amazing answer, I'll spend the next few moments playing with it.