godot-engine.easy-charts
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[BUG] Realtime plotting not adjusting x bounds of the chart
Describe the bug A clear and concise description of what the bug is.
Plotting values in real-time (adding + removing values such that total # values is the same) does not adjust the x bounds of the chart.
To Reproduce Open and run the line_chart example scene, and press the real-time plotting toggle.
Expected behavior The x bounds of the chart should follow the data.
Screenshots
Desktop (please complete the following information):
- OS: Windows
- Godot Engine Version: v4.2.1.stable.official [b09f793f5]
- Plugin Version: Main branch (5c8f22c19d8ff8e0e6c94af0e7703da7e9fdc829)
Additional context This might be due to the main branch being a development/incomplete branch.
It seems to work intermittantly for me - it kind of scales from 0-2, to 10-20, and then rolls - i guess its rounding somewhere.
https://github.com/fenix-hub/godot-engine.easy-charts/assets/1183991/169b1067-d759-4979-95c0-656d06aeab69
Thank you for your feedbacks. I'll be back on working on this project this weekend. sorry for the inconvenience
has anyone found a workaround for this?
For my use case i switched to : https://github.com/LD2Studio/godot4-graph2d
https://github.com/fenix-hub/godot-engine.easy-charts/assets/45271396/12b51d1f-860d-4028-8dc0-801090b4a181
Hi, the new release will fix this bug. Thank you for your patience
Great thanks :)
this bug was fixed in 2024, but why V28.08.25 has this bug?