FabGL
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Graphic mode/pallette change without restart of controller
Can someone point me to a spot in the documentation, or a bit of example code that shows how to change display resolution/palette without restarting the controller?
For instance, if I have an active terminal, I would like to be able to go from a 320x200 VGAController to a 800x600 VGA4Controller without a total reset as shown in the AnsiTerminal example.
I would expect that I should just be able to end the old controller and begin the new one, but that does not seem to work as expected.
Thanks again for the awesome work on this project!