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TextInput becomes slow after lots of typing

Open gnprice opened this issue 7 years ago • 87 comments

Environment

$ react-native info
Environment:
  OS: Linux 4.9
  Node: 8.11.3
  Yarn: 1.7.0
  npm: 5.6.0
  Watchman: Not Found
  Xcode: N/A
  Android Studio: Not Found

Packages: (wanted => installed)
  react: 16.3.1 => 16.3.1
  react-native: 0.56.0 => 0.56.0 (*)

(*) In my test app, actually v0.55.4 plus the patch from #19645 . Others on #19126 report the same symptoms using v0.56.

Description

After typing a lot of text into a controlled TextInput, like ~500 char on a recent fast phone, we start dropping frames. It gets worse the more you type; at ~1000 char, we very frequently drop frames and the app looks noticeably laggy.

Reproducible Demo

The original repro is by @s-nel: https://github.com/s-nel/rn19126

Originally reported at https://github.com/facebook/react-native/issues/19126#issuecomment-402904164; more discussion in subsequent comments in that thread.

In particular, here's the video from that repro: video

Here's a video by @s-nel on my test app, with this description:

Yes I can reproduce from [that repo] after typing for a couple minutes straight. I don't have to clear anything as the original bug description [in #19126] indicates. Here you can see my JS framerate drop to single digits from adding a few characters

image

Here's my description of replicating that repro, again in my test app:

I just tried again with my test app, on RN 0.55.4 + patch. If I type continuously for about 60 seconds -- maybe 400-500 characters, at a rough estimate (just gibberish, both thumbs constantly typing letters) -- then the perf overlay gets to about "10 dropped so far", and zero stutters. If I continue and get up to about 90 seconds, the "dropped" figure climbs faster, and the framerate (in "JS: __ fps") noticeably drops. At about 150 seconds (~1000 characters?), the "dropped" figure rapidly climbs past 200, and the framerate hangs out around 30.

Even at that point, it's still "0 stutters". And if I ignore the perf overlay and try typing normal text and watching it like I were using an app for real: it's a bit laggy, but doesn't make things feel unusable or outright broken, and I think most of the time I wouldn't even notice.

That was on a Pixel 2 XL; the numbers will probably vary with hardware.

Background from previous bug

This bug seems closely related to #19126; the repro steps and symptoms seem to be exactly the same, except quantitatively much less severe. (The original reports of #19126 describe clearing the input as part of the repro; I now think that was probably a red herring.)

The extreme symptoms of #19126 were absent in v0.54, introduced in v0.55, and fixed in v0.56 by #19645 . As I wrote when I figured out the cause of that (leading to the one-line fix in #19645):

[This buggy NaN comparison] means every text shadow node will create a CustomLetterSpacingSpan around its contents, even when the letterSpacing prop was never set. It must be that we're somehow ending up with large numbers of these shadow nodes -- that sounds like a bug in itself, but I guess it's normally low-impact -- and this condition is failing to prune them from causing a bunch of work here.

I think we're now looking at exactly that underlying bug. It may well have been present in v0.54 and earlier releases; I don't think we have any data on that. [EDIT: @piotrpazola finds below that the bug is present in v0.50, and absent in v0.49.]

I don't know anything more about what causes it; even the hypothesis that we're ending up with large numbers of text shadow nodes is just an inference from how it interacts with the line fixed in #19645. So, more debugging is required.

I don't expect to do that debugging myself, because these remaining symptoms are no longer one of the top issues in our own app. But I hope somebody else will!

gnprice avatar Jul 09 '18 20:07 gnprice

👋 @gnprice thanks for the writeup, I've added a couple more tags that seem to be more related to the issue.

Sadly AFAIK the TextInput is an hard portion to work with, and currently there is a bit of bus factor in terms of devs that know how it works "deeply". So it may take some time before this get fixed, fingers crossed.

kelset avatar Jul 10 '18 08:07 kelset

After few tests I`ve discovered that clean InputText (without any styling) works normally (sometimes fps going down, but app is not freezing). But if I add some styling to input (e.g. fontSize) then typing process is going to be laggy more and more.

Unstable behavior is appear much faster if quantity of styling options is more. It seems that something went wrong with styling span generation (size, lineHeight, letterSpace and so on) inside of the logic of the text shadow nodes code.

For now, i have to remove all styling from inputs, to get app works.

Maybe that helps someone. Cheers!

alp1396 avatar Jul 10 '18 10:07 alp1396

#19500 - Same issue.

alp1396 avatar Jul 12 '18 06:07 alp1396

I am closing this issue because it does not appear to have been verified on the latest release, and there has been no followup in a while.

If you found this thread after encountering the same issue in the latest release, please feel free to create a new issue with up-to-date information by clicking here.

react-native-bot avatar Jul 27 '18 00:07 react-native-bot

(ok ignore the bot)

kelset avatar Jul 27 '18 08:07 kelset

Hi,

I'm experiencing the same problem with 3 separate react native apps under developpement.

I have conducted my small tests with the slightlyest modified basic App (but trying with "PureComponent" - see below) with the following versions :

  • 0.54.0
  • 0.55.x series
  • and the 0.56.1 version.

There are differences, but as far as I can tell, the behaviour is basically the same : performances drop after a couple of hundreds of typing (300 words / 1000 carateres). So, could this be inherent to react native &/or mobile dev ?

There are aggravating factors, though :

  • Maybe, as @alp1396 reported above, text styling is a "bug" amplifier, I haven' tried
  • With 0.55.x (not tested with 0.54 nor 0.56), when <TextInput onChange={this._onChange} value={this.state.value} /> is replaced by <TextInput onChangeText={this._onChange}>{this.state.value}</TextInput>, performances are dramatically decreased (but this is not "by the book" anyway). 0fp is reached after 500 caracters or so. ;
  • With no value={this.state.value} inside the TextInput component, it is much better. At 1200 caracters, it is still around 45-55fps, which is acceptable.

My projects must allow the user to compose large pieces of texts, so I guess I will keep an eye on it, and try various workarounds to mitigate it (unmount the component + no value={this.state.value} when admissible...).

Thanks a lot for any update on this issue.


import React from 'react';
import { StyleSheet, Text, View, TextInput } from 'react-native';

export default class App extends React.PureComponent {

  constructor(props) {
    super(props)
    this.state = {
      label : ''
    }
  }

  _onChange = (label) => {
    this.setState({ label })
  }

  render() {
    return (
      <View style={styles.container}>
       <Text>Caracter count : {this.state.label.length}</Text>
        <Text>Word count : {this.state.label.split(' ').length}</Text>
        <TextInput 
          onChangeText={this._onChange}
          value={this.state.label}
        />
      </View>
    );
  }
}

const styles = StyleSheet.create({
  container: {
    flex: 1,
    backgroundColor: '#fff',
    alignItems: 'center',
    justifyContent: 'center',
  },
});

atopus avatar Aug 16 '18 09:08 atopus

I don't know if this is in any way helpful, but I started dev-ing on an earlier RN version for my app (I think it might have been .53) and didn't notice the slowdown issue until after I had upgraded my RN version to .55 (and now also seeing it in .56). To wit, not 100% SURE it wasn't there back then, but it does make me wonder if something introduced in .54 might be causing the issue.

pluberski avatar Aug 17 '18 21:08 pluberski

This issue started in 0.54 and still exists today. Any chat app that uses a text input that persists between messages becomes unusable after only a few minutes if chatting. I wish there was some way to get this fixed.

stueynet avatar Aug 18 '18 22:08 stueynet

@stueynet a workaround for chat is to force React to unmount and remount on the text input when the user sends a message.

s-nel avatar Aug 19 '18 20:08 s-nel

for me the solution was to do the following

https://snack.expo.io/@jerson/text-input-slow-fix

 _onChange = (label) => {
     if (this.timeoutUpdate) {
      clearTimeout(this.timeoutUpdate);
    }
    this.timeoutUpdate = setTimeout(() => {
      this.input.setNativeProps({
        text: label
      });
    }, 100);

    this.setState({ label })
  }

jerson-av avatar Sep 05 '18 21:09 jerson-av

Any updates on that? Still reproducible in 0.57rc4. Just create a new react native project and use this simple App class:

export default class App extends Component<Props> {
    render() {
        return (
            <TextInput />
        );
    }
}

As the TextInput is unstyled, you won't see it, just click in the top left corner, then the cursor appears. After several recursions (3-5) of typing and clearing the whole text, the lag is noticable, from then on the lag increases every time you clear. On our test device, also other apps are slow then, e.g. the Chrome address bar lags just like the RN TextInput. Only a restart of the device fixes it, but it appears again after some recursions of typing and clearing.

cweilguny avatar Sep 07 '18 09:09 cweilguny

OK I have been elbows deep in this issue for a week, I would not have considered myself strong on the Native code side of things, but I think I can at least confirm the original hypothesis that large numbers of spans are being created...

By attaching a breakpoint in /com/facebook/react/views/textinput/ReactEditText.class:395 (manageSpans() method) I can see that as the input is used the number of CustomLineHeight spans on it grows continuously, not being removed when the input is cleared or the text the span affects is deleted. From my understanding this could be other styling spans too - it just happens to be customLineHeight spans in my case because that is the styling I am using.

From what I can tell this is caused by the combination of a few things -

  1. The CustomLineHeight class is not one of the classes checked at the start of manageSpans() in:
      // Remove all styling spans we might have previously set
      if (ForegroundColorSpan.class.isInstance(spans[spanIdx]) ||
          BackgroundColorSpan.class.isInstance(spans[spanIdx]) ||
          AbsoluteSizeSpan.class.isInstance(spans[spanIdx]) ||
          CustomStyleSpan.class.isInstance(spans[spanIdx]) ||
          ReactTagSpan.class.isInstance(spans[spanIdx])) {
        getText().removeSpan(spans[spanIdx]);
      }
  1. Although in sameTextForSpan() it specifically checks to see if the span is for a section of text that no longer exists, and does not add the span to the new SpannableStringBuilder it is building to replace the existing text with, this doesn't help because...
  2. back in maybeSetText() we call getText().replace(0, length(), spannableStringBuilder); however this replaces the text spans from 0 to the new length, not the old one, leaving the spans related to deleted text alive and kicking.

I tried changing the second param to the previous length of the text, however unfortunately this makes the Editable throw and out of range exception as it already considers it's length to be that of the new text (Even though it is still hanging on to the references to the spans that run outside of that new text's bounds).

What did seem to help for me was to add CustomLineHeight as one of the classes to check for the removal of style spans. As above - this just happens to be the styling spans that I am using, but other use cases may need other span classes added there. Seeing as the span is being removed directly, rather than replaced, it seems to work out.

What this does not explain is the experiencing of this issue without clearing or deleting text - that I have no clue about - but certainly as per @netdesk and @stueynet above I was still seeing the performance issues after clearing text even after applying the patch from https://github.com/facebook/react-native/pull/19645 .

Hopefully this points someone with more knowledge of the Android TextInput code in the right direction

jenni-divvito avatar Sep 10 '18 01:09 jenni-divvito

For me the only stable solution to avoid any lags is to use uncontrolled TextInput which means DON'T use value field. You can manage that in 2 ways:

  1. Use _lastNativeText...
addNewTodo = () => {
    const value = this.addTodoRef._lastNativeText

    if (value) {
        this.props.actions.addTodo(value)
    }
}

render() {
    <TextInput
        ref={component => { this.addTodoRef = component }}
        onSubmitEditing = {this.addNewTodo}
        blurOnSubmit
    />
}

but in this case this.addTodoRef.clear() and this.addTodoRef.setNativeProps({text: ''}) will not empty _lastNativeText, so this solution requires even more hacks above that

  1. Use onChangeText with class property
textInputValue = null

addNewTodo = () => {
    const value = this.textInputValue

    if (value) {
        this.props.actions.addTodo(value)
        this.addTodoRef.clear()
        this.textInputValue = null
    }
}

onChangeText = (text: string) => {
    this.textInputValue = text
}

render() {
    <TextInput
        ref={component => { this.addTodoRef = component }}
        onSubmitEditing = {this.addNewTodo}
        blurOnSubmit
        onChangeText={this.onChangeText}
    />
}

sintylapse avatar Sep 17 '18 12:09 sintylapse

Thank you so much @sintylapse!!!!

Yarkhan avatar Sep 18 '18 18:09 Yarkhan

So @gnprice can we confirm this is still not fixed even in 0.57 and the issue seems to be related to the value prop on the text input. Using the @sintylapse hack above the issue does not appear to be a problem. Perhaps this will help in terms of figuring out a solution?

To summarize 0.54 and 0.55 are essentially unusable on Android. 0.56 has a partial mitigation of the problem which lets you type for longer but likely will start to be problematic just after more typing.

stueynet avatar Sep 18 '18 18:09 stueynet

Just a reminder - On iOS, TextInputRef.clear() is not working on v0.54. A check in Platform.OS is needed before applying the hack @sintylapse provided. https://github.com/facebook/react-native/issues/18272

Yarkhan avatar Sep 18 '18 19:09 Yarkhan

We did a lot of experimenting in the last days, and our issue is clearly linked to the Google Keyboard app. I don't know if it's the exact same issue like this one discussed here, because we could reproduce it down to RN 0.50 (simple app with just a TextInput like my example above). In 0.49 it was not reproducible, from 0.50 to 0.57rc4 we could reproduce it. In our current app in development an external keyboard is used, it's easier to reproduce then because you can hammer the physical keys, CTRL+A, Delete, hammer again, and repeat that a couple of times until it becomes slower and slower. We tried to reset our test devices, after reset the slowness was gone, until the Google Keyboard updated in the background from 4.* to 7.* - then the slowness immediately touched in. Downgrading Google Keyboard to 4.* or deactivating it totally fixes the issue immediately. We tried some other keyboards. With Swift keyboard it's slow too, there you see that our test device does hard work when updating swift's vocabulary suggestions, but it's usable and doesn't slow down with every cleaning of the input - it's just a bit slow from the beginning. Other keyboards like Chrooma or Go also introduce some slowness, but you only see it if you hammer the physical keys with flat hands and fingers, not if you type normally. With Google Keyboard 7.* enabled, it becomes slower and slower with every clearing of the TextInput. If you disable voice keyboard and then uninstall all keyboard apps, (you can't disable the voice keyboard when it's the only keyboard left so you have to disable it before you uninstall the last keyboard app), so, there is no software keyboard left, then there is zero slowness, nothing. Maybe it's not directly related to this issue, but at least the effect is the same.

cweilguny avatar Sep 18 '18 21:09 cweilguny

@oe5wei You write a story?

hoangvuanhdevelopervn avatar Nov 09 '18 09:11 hoangvuanhdevelopervn

Any updates on this issue? Really annoying bug :(

piubellofelipe avatar Nov 09 '18 12:11 piubellofelipe

@piubellofelipe I'd recommend using @sintylapse's temporary solution until it's fixed. Graceful enough for me in the meantime!

illestrater avatar Nov 09 '18 16:11 illestrater

Nothing change?

hoangvuanhdevelopervn avatar Nov 12 '18 03:11 hoangvuanhdevelopervn

Same problem here. This Issue is from july... TextInput is a very ... very critical feature!

 React Native Environment Info:
    System:
      OS: macOS High Sierra 10.13.6
      CPU: x64 Intel(R) Core(TM) i5-4278U CPU @ 2.60GHz
      Memory: 88.79 MB / 16.00 GB
      Shell: 3.2.57 - /bin/bash
    Binaries:
      Node: 8.12.0 - /usr/local/bin/node
      npm: 6.4.1 - /usr/local/bin/npm
      Watchman: 4.9.0 - /usr/local/bin/watchman
    SDKs:
      iOS SDK:
        Platforms: iOS 12.1, macOS 10.14, tvOS 12.1, watchOS 5.1
    IDEs:
      Android Studio: 3.1 AI-173.4907809
      Xcode: 10.1/10B61 - /usr/bin/xcodebuild
    npmPackages:
      react: 16.5.0 => 16.5.0 
      react-native: 0.57.0 => 0.57.0 
    npmGlobalPackages:
      create-react-native-app: 1.0.0
      react-native-cli: 2.0.1

pandanr1 avatar Nov 26 '18 15:11 pandanr1

AFAIK there is no PR directly related to this issue currently open, feel free to implement something if you can.

There are currently a lot of things going on with the repo, so I have no estimate on when this can be picked up.

kelset avatar Nov 26 '18 15:11 kelset

0.57.7 still have this problem

LzxHahaha avatar Dec 29 '18 12:12 LzxHahaha

For me the only stable solution to avoid any lags is to use uncontrolled TextInput which means DON'T use value field. You can manage that in 2 ways:

  1. Use _lastNativeText...
addNewTodo = () => {
    const value = this.addTodoRef._lastNativeText

    if (value) {
        this.props.actions.addTodo(value)
    }
}

render() {
    <TextInput
        ref={component => { this.addTodoRef = component }}
        onSubmitEditing = {this.addNewTodo}
        blurOnSubmit
    />
}

but in this case this.addTodoRef.clear() and this.addTodoRef.setNativeProps({text: ''}) will not empty _lastNativeText, so this solution requires even more hacks above that

  1. Use onChangeText with class property
textInputValue = null

addNewTodo = () => {
    const value = this.textInputValue

    if (value) {
        this.props.actions.addTodo(value)
        this.addTodoRef.clear()
        this.textInputValue = null
    }
}

onChangeText = (text: string) => {
    this.textInputValue = text
}

render() {
    <TextInput
        ref={component => { this.addTodoRef = component }}
        onSubmitEditing = {this.addNewTodo}
        blurOnSubmit
        onChangeText={this.onChangeText}
    />
}

This is a good way, but it will still slow down after a thousand edits.

demo gif link

Here is a demo

LzxHahaha avatar Dec 29 '18 13:12 LzxHahaha

The above does not work(and should! because a standard-text-input should just work!). Please update main-readme with the following text: TEXT-INPUT DOES NOT WORK! Because THIS is a SHOWSTOPPER for any app but it takes some useless time debugging(and writing an entire app based on RN) to get it.

pandanr1 avatar Jan 03 '19 08:01 pandanr1

0.57.8 still have this problem. +1

iagormoraes avatar Jan 24 '19 20:01 iagormoraes

For many reason we have to keep the version 0.55 for the app in my company , I tried to fix this issue with this workaround, I have a text input wich need to handle 20 chars then delete them and repeat it 500 times, so the lag is still there at the end.

Is it normal that I have to reload the device ? (even by closing the app the keyboard stay laggy).

Thanks.

vbraeke avatar Feb 12 '19 16:02 vbraeke

It's odd that this video wasn't mentioned so far. https://youtu.be/83ffAY-CmL4?t=1366

Of course this is a serious issue, but I think everyone should wait for the awesome work the core team is doing.

diegolmello avatar Feb 12 '19 20:02 diegolmello

@oe5wei Thanks, we started to use an other keyboard and desactivate default google keyboard wich solved this issue.

vbraeke avatar Feb 13 '19 15:02 vbraeke