HLSLDecompiler
HLSLDecompiler copied to clipboard
Support shader model 5.0?
It throws error on this DXBC shader:
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_immediateConstantBuffer {
{ 1.0000, 0, 0, 0},
{ 0, 1.0000, 0, 0},
{ 0, 0, 1.0000, 0},
{ 0, 0, 0, 1.0000} }
dcl_constantbuffer cb0[30], immediateIndexed
dcl_constantbuffer cb1[7], immediateIndexed
dcl_constantbuffer cb2[21], immediateIndexed
dcl_constantbuffer cb3[1], immediateIndexed
dcl_constantbuffer cb4[4], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input v0.xzw
dcl_input v3.xyz
dcl_input_sgv v8.x, instanceid
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
dcl_output o2.xy
dcl_output o3.xyz
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_output o8.xyzw
dcl_output o9.x
dcl_temps 3
0: ftou r0.x, v3.z
1: iadd r0.y, v8.x, cb3[0].x
2: ishl r0.y, r0.y, l(1)
3: dp4 r0.x, cb4[r0.y + 1].xyzw, icb[r0.x + 0].xyzw
4: mad r0.xz, v3.xxyx, r0.xxxx, v0.xxzx
5: add r0.xz, r0.xxzx, cb4[r0.y + 0].xxyx
6: mad r1.xy, r0.xzxx, cb4[r0.y + 0].zzzz, -cb0[9].xyxx
7: mul r0.xy, r0.xzxx, cb4[r0.y + 0].zzzz
8: div r0.zw, r1.xxxy, cb0[9].zzzw
9: sample_l(texture2d)(float,float,float,float) r1.x, r0.zwzz, t0.xyzw, s0, l(0)
10: sample_l(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t1.zwxy, s1, l(0)
11: mad r0.zw, r0.zzzw, l(0.0000, 0.0000, 4.0000, 4.0000), l(0.0000, 0.0000, -2.0000, -2.0000)
12: mul r1.xyzw, r1.xxxx, cb0[1].xyzw
13: mul r2.xy, r0.xyxx, cb0[8].zwzz
14: mad r1.xyzw, cb0[0].xyzw, r2.xxxx, r1.xyzw
15: mad r1.xyzw, cb0[2].xyzw, r2.yyyy, r1.xyzw
16: add r2.xyzw, r1.xyzw, cb0[3].xyzw
17: mad o1.xyz, cb0[3].xyzx, v0.wwww, r1.xyzx
18: mul r1.xyzw, r2.yyyy, cb2[18].xyzw
19: mad r1.xyzw, cb2[17].xyzw, r2.xxxx, r1.xyzw
20: mad r1.xyzw, cb2[19].xyzw, r2.zzzz, r1.xyzw
21: mad r1.xyzw, cb2[20].xyzw, r2.wwww, r1.xyzw
22: mov o0.xyzw, r1.xyzw
23: add r2.xy, cb0[8].xyxx, l(-1.0000, -1.0000, 0.0000, 0.0000)
24: div o2.xy, r0.xyxx, r2.xyxx
25: dp2 r0.x, r0.zwzz, r0.zwzz
26: mad r2.zw, -r0.xxxx, l(0.0000, 0.0000, 0.2500, 0.5000), l(0.0000, 0.0000, 1.0000, 1.0000)
27: sqrt r0.x, r2.z
28: mul r2.xy, r0.xxxx, r0.zwzz
29: dp3 r0.x, r2.xywx, cb0[4].xyzx
30: dp3 r0.y, r2.xywx, cb0[5].xyzx
31: dp3 r0.z, r2.xywx, cb0[6].xyzx
32: dp3 r0.w, r0.xyzx, r0.xyzx
33: rsq r0.w, r0.w
34: mul o3.xyz, r0.wwww, r0.xyzx
35: mul r0.x, r1.y, cb1[6].x
36: mul r0.w, r0.x, l(0.5000)
37: mul r0.xz, r1.xxwx, l(0.5000, 0.0000, 0.5000, 0.0000)
38: mov o4.zw, r1.zzzw
39: add o4.xy, r0.zzzz, r0.xwxx
40: div o5.xyz, l(1.0000, 1.0000, 1.0000, 1.0000), cb0[25].yzwy
41: div o5.w, l(1.0000, 1.0000, 1.0000, 1.0000), cb0[26].x
42: div o6.xyz, l(1.0000, 1.0000, 1.0000, 1.0000), cb0[26].yzwy
43: div o6.w, l(1.0000, 1.0000, 1.0000, 1.0000), cb0[27].x
44: div o7.xyz, l(1.0000, 1.0000, 1.0000, 1.0000), cb0[27].yzwy
45: div o7.w, l(1.0000, 1.0000, 1.0000, 1.0000), cb0[28].x
46: div o8.xyz, l(1.0000, 1.0000, 1.0000, 1.0000), cb0[28].yzwy
47: div o8.w, l(1.0000, 1.0000, 1.0000, 1.0000), cb0[29].x
48: mov o9.x, l(0)
49: ret
error:
Running "Z:/tools/HLSLDecompiler-v0.1/hlsl_decompiler_wrapper.bat" C:/Users/cloud/AppData/Local/Temp/shader_input
Decompiling C:/Users/cloud/AppData/Local/Temp/shader_input...
creating HLSL representation
error parsing shader> 3 Error parsing buffer offset: cb3[0].x
error parsing shader> Missing constant buffer name: cb4[r0.y+1].xyzw
error parsing shader> Missing constant buffer name: cb4[r0.y+0].xy
error parsing shader> Missing constant buffer name: cb4[r0.y+0].zz
error parsing shader> 3 Error parsing buffer offset: cb0[9].xy
error parsing shader> Missing constant buffer name: cb4[r0.y+0].zz
error parsing shader> 3 Error parsing buffer offset: cb0[9].zw
error parsing shader> 3 Error parsing buffer offset: cb0[1].xyzw
error parsing shader> 3 Error parsing buffer offset: cb0[8].zw
error parsing shader> 3 Error parsing buffer offset: cb0[0].xyzw
error parsing shader> 3 Error parsing buffer offset: cb0[2].xyzw
error parsing shader> 3 Error parsing buffer offset: cb0[3].xyzw
error parsing shader> 3 Error parsing buffer offset: cb0[3].xyz
error parsing shader> 3 Error parsing buffer offset: cb2[18].xyzw
error parsing shader> 3 Error parsing buffer offset: cb2[17].xyzw
error parsing shader> 3 Error parsing buffer offset: cb2[19].xyzw
error parsing shader> 3 Error parsing buffer offset: cb2[20].xyzw
error parsing shader> 3 Error parsing buffer offset: cb0[8].xy
error parsing shader> 3 Error parsing buffer offset: cb0[4].xyz
error parsing shader> 3 Error parsing buffer offset: cb0[5].xyz
error parsing shader> 3 Error parsing buffer offset: cb0[6].xyz
error parsing shader> 3 Error parsing buffer offset: cb1[6].x
error parsing shader> 3 Error parsing buffer offset: cb0[25].yzw
error parsing shader> 3 Error parsing buffer offset: cb0[26].x
error parsing shader> 3 Error parsing buffer offset: cb0[26].yzw
error parsing shader> 3 Error parsing buffer offset: cb0[27].x
error parsing shader> 3 Error parsing buffer offset: cb0[27].yzw
error parsing shader> 3 Error parsing buffer offset: cb0[28].x
error parsing shader> 3 Error parsing buffer offset: cb0[28].yzw
error parsing shader> 3 Error parsing buffer offset: cb0[29].x
error while decompiling
*** At least one error occurred during run ***
The system cannot find the file specified.
Process exited with code 1.
Output file is 0 bytes
This fork supports shader model 5.0, tested: https://github.com/Quon/HLSLDecompiler
@zwcloud ,hello,could you tell me how to use hlsldecompiler tool not with renderdoc,I can not use it standalone!thanks!
@zwcloud ,hello,could you tell me how to use hlsldecompiler tool not with renderdoc,I can not use it standalone!thanks!
just follow the instruction in ReadMe
@zwcloud ,hello,could you tell me how to use hlsldecompiler tool not with renderdoc,I can not use it standalone!thanks!
just follow the instruction in ReadMe
OK,I have done it !