Rene
Rene
@dbs4261 Thanks for working on this! I just tested this PR on my Mac and got numerous TBB related compilation errors. I tried using the Homebrew version of TBB as...
@dbs4261 @ssheorey is correct about the oneTBB version. Homebrew's most recent version is 2021.11.0 so if this PR builds successfully against it, it would solve the MacOS issue I experienced.
@frebro83 You're not doing anything wrong. By default the rendering pipeline does a number of post-processing steps which include color grading and tone mapping. So, the background color will almost...
The color grading adapts to scene content so it is, generally speaking, less obvious for darker scenes. Unfortunately, the post processing effects are screen space effects so it's impossible to...
You can control the color grading explicitly. Instead of disabling the post processing you can do the following: ``` import open3d.visualization.rendering as rendering ... cg_settings = rendering.ColorGrading(rendering.ColorGrading.Quality.ULTRA, rendering.ColorGrading.ToneMapping.LINEAR) self.scene.scene.view.set_color_grading(cg_settings) ```...
We fixed a couple of memory leak issues after 0.14.1. I want to confirm, have you tried the latest development version of Open3D available [here](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip)?
@DenisTome Please try the development pip packages available [here](http://www.open3d.org/docs/release/getting_started.html). Some fixes have been made since 0.14.1 to support Apple Silicon (M1).
Hi @yankailab. Thank you for submitting this PR. I notice that you closed your old PR for this feature. Please add Python bindings for the new `SetFullScreen` method. If you...
Hi @jez-moxmo. Thanks for this report. This appears to be caused by Open3D's internal texture caching system. Slightly modifying each image is indeed a possible workaround. If you're interested in...