emscripten
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Enabling -sSOCKET_DEBUG= spams console with all kinds of debugging unrelated to sockets debugging.
I am investigating a bug in our code regarding __syscall_send in pthreads proxied builds. Code works in singlethreaded builds, but doesn't in multithreaded. To quickly be able to figure out what is the discrepancy between ST and MT builds, I want to enable -sSOCKET_DEBUG=1 to be able to dump the WebSockets comms in each.
However, when I do that, I get a build that spams to me all sorts of other debug info and the interesting information that I want to debug with WebSockets is drowned in the noise:
making it impossible to find the actual sockets debug prints.
I see there's this construct:
and hence
Locally I can get rid of this by deleting the line
but it doesn't seem that SOCKET_DEBUG (or any of those xxx_DEBUGs for that matter?) should imply RUNTIME_DEBUG, that is counterproductive?
I've found it useful to enable RUNTIME_DEBUG automatically whenever I enable any of the other kinds of debugging.
The idea is that RUNTIME_DEBUG includes core stuff that its always useful to see.
However, I guess for some applications it doesn't make sense to include maybeExit or checkStackCookie since they seems to be happening so much.