OutRun2006Tweaks
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[Bug]: widescreen problem with misplaced car front in the alternative views
Tweaks version
Tweaks v0.6.1
Describe your issue here (please attach the OutRun2006Tweaks.log file with your report, you can drag+drop it into the text area)
Resolution: 2560x1600 16:10 Try game mode OutRun 2SP, and select f.e. the 360 Spider. In game change view mode to first person like this:
... as you can see the car front is misplaced too high and you can see the road through it :(
It's an issue with the FixZBufferPrecision fix afaik, we have to mess with the camera a bit to get rid of the z-flickering which vanilla game was filled with, but that causes things very close to the camera to show clipping issues like that...
If you disable FixZBufferPrecision it should fix it but then you'll see a ton of flickering on buildings and distant objects, was able to tweak the fix for one of the cars to get rid of clipping though, maybe need to go through the others and figure out better values for them.
https://github.com/emoose/OutRun2006Tweaks/actions/runs/12265807426 should reduce the tweak a bit for in-car view, and added override for 360 spider too, if anyone notices any other cut-offs please let me know!
All cars in OutRun 2SP are fixed now! Can't test all other cars yet (still locked)....
360 spider still has the issue. Do I just need to download the github OUTRUN2006c2c.exe from the link.
360 spider still has the issue. Do I just need to download the github OUTRUN2006c2c.exe from the link.
Did you download the artifact at the bottom? https://github.com/emoose/OutRun2006Tweaks/actions/runs/12265807426 Looks fixed for me, 2560x1600 16:10, "OutRun 2SP" game mode.
thanks I got the artifact and it looks great. :)
Is there a way to hide the notification that the overlay has become active when launching. Seems to be a new thing
in regard to the overlay. when enabled it brings back the mouse cursor and has a notificaiton. really not an issue but just saying.