DLSSTweaks
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Request: Add Override Frame Generation DLL path and Disable Dev Watermark for Frame Generation dll
Hello! I love your DLSSTweaks, thanks for making them.
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Would it be possible to add a path override for the frame generation DLL nvngx_dlssg.dll (and possibly other dlss related .dlls)?
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Would it be possible to disable the dev watermark for the nvngx_dlssg.dll as well?
Thank you very much!
- PS.: Speaking of path overrides, in version 0.200.3 path override doesn't seem to work for windows/NTFS paths with spaces in them. The path is cut off right after the space if you don't use "quotation marks" according to the log. Using "quotation marks" doesn't work either as the backslashes appear to be removed from the path, according to the Log.
PS.: Speaking of path overrides, in version 0.200.3 path override doesn't seem to work for windows/NTFS paths with spaces in them. The path is cut off right after the space if you don't use "quotation marks" according to the log. Using "quotation marks" doesn't work either as the backslashes appear to be removed from the path, according to the Log.
Ah seems that was because it read the path from INI straight into std::filesystem::path, but changing it to read as normal std::string first and then converting that to std::filesystem::path seems to let paths with spaces work (without needing quotes etc).
Should be fixed in 0.200.4 now, thanks for letting me know!
Overriding dlssg is a good idea too, will look into that soon, guess the method for overriding the DLSS DLL should hopefully work fine for that as well.
Changed the INI a little, added a [DLLPathOverrides] section that can let you override pretty much any DLL based on the filename, seems to let you override both nvngx_dlss & nvngx_dlssg DLLs fine 😺
Also added a patch that can remove the watermark from the 3.1.10 framegen release, when DisableDevWatermark is enabled.
Not completely sure how stable these changes are though, haven't tested them too much myself yet, if anyone wants to try them I posted a beta build up at https://www.nexusmods.com/witcher3/mods/7925?tab=files (if anyone does try it out please let me know how it goes!)
Just to double-check, this would simply be used to be able to use a different frame-generation DLL along with the DLSS DLL?
(Just wondering because I was going to ask if this has ANYTHING to do with forcing frame-generation to be available for older (e.g. 30XX) cards)