embeddedt
embeddedt
One other issue came to mind. In a multithreaded system, the scheduler would need to be locked here, otherwise another thread’s memory could potentially be clobbered, right? If so, I...
> Does LVGL provide some locking primitives? Unfortunately, not at the moment, because they'd be platform and OS-specific. > But yeah... maybe throw a warning in lv_conf that this isn't...
@amirgon can correct me, but I believe the solution here is to make sure that your MicroPython code does not block, as LVGL can only run when Python code is...
Hmm, is it feasible to write a detector for missing GC roots (only for test purposes, not for regular applications)? It seems that the general idea would be to keep...
@amirgon I think the example is great! If we formulate a list of conventions in the docs then I think we just need to add a link in the current...
It should work if you installed the MinGW version of CodeBlocks (at least, it did the last time I checked), as that should include compatible Windows header files. VC++ is...
I have just checked again after reinstalling CodeBlocks and cloning this repository again, and the project builds successfully. I would ask that anyone experiencing these issues checks that they have...
@MrJorman You are using C2ME, which modifies a lot of Minecraft internals to be multithreaded in ways that mods don't expect. I am not sure if this is the reason...
I had to upgrade to 1.1.23 because of the CurseForge API breakage and I'm now experiencing this as well. Unfortunately it makes the launcher largely unusable. @killpowa What are the...
Bump, as far as I can tell, this remains an issue in 1.1.24.