OpenMfxForBlender
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Bug after a duplicated object are deleted
After duplicate (or copy-and-paste) a object which has OpenMeshEffect modifier and delete that one, there are bugs such as the following.
- When OpenMeshEffect parameters of a remaining object are changed, mesh becomes original one. (like OpenMeshEffect modifier is ignored.)
- It is possible to re-apply Effect by resetting the Effect. But when blender file is saved in this state and close, the file cannot be re-opened. (Blender crashed at startup.)
- Sometimes, the file could be opened. But after changing OpenMeshEffect parameters, save the file and re-open the file, the change of parameters are not saved exactly. (changed to another values.)
This is also occurred when a same Effect is added two or more objects and deleted one. This is occurred after a duplicated object is deleted. (before deleted, this is not occurred.) And This is not occurred when a different Effect is added two or more objects and deleted one.
Any idea?
Hi @Yamjin Thanks for your detailed feedback, this has been addressed lately, could you try this new version and confirm it is fixed?
Sorry for late reply. Hmm... there is still same issue occurring. When one object is deleted, another one does not work normally.
And another problem is occurred. When an effect has vector parameter (float3 in Houdini) and selects that one, Blender crashes. (Maybe. By excluding vector parameter, Blender comes not to crash. Occurred in v0.11.0, Not occurred in v0.10.0)
Ok, thanks for your reply, I'll explore using float3 parameters!
I am looking forward to good result!