Shane Freeder
Shane Freeder
Yea, that's my thinking
It's nuanced, last I came with this was the dismount stuff in which I ended up just adding a boolean to the event which would make setCancelled be ignored For...
I mean, theres no real way to check if a file was created or not, I guess we could maaaybe move it to around where the config folder itself is...
Need to see the full log
So, basically, something induced a state desync, idk if this jar will cover the needed spots, otherwise, we'd need to find a minimal way to reproduce this, mind providing a...
No, that won't impact saving the world; That generally just looks like somebody was logging into the server, and something caused the connection to be shoved into the wrong state
It's not a matter of belief, it's a matter of repeatability, and we can't repeat it; This basically means that trying to diagnose this issue is already more complex before...
Part of the headache of chat is that it's one of the mostly forgotten parts of the API, most of it's abusage is for people dispatching commands for players, rather...
PistonMovingBlockEntity, which does call entity#move, but this gets into weird areas around how the client and server interact with one another, and this really falls into the fact that the...
Yea , title is a brainfart; ideally I'd probs make those just translatable components or whatever, if we wanted to get rid of those I'd probs just turn it into...