Eevee

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I take it this _doesn't_ work in CC2, then? (I agree with you, but of course the current input handling was designed around getting replays running.)

I mean I could just add another compat flag for it, and then if you want to record a CC2 replay you get CC2 input handling.

of course it pretends to be a rover. why wouldn't it. how does that make any goddamn sense does it _specifically_ have to be a hiking boot??

i'm investigating this and regretting it their test map is this: ![](https://cdn.discordapp.com/attachments/771512221560995850/914834961775874048/level.png) i went through every single result in cc2 and collated the following things that **newly block** a ghost...

after some thought i have decided the cleat thing has to be deliberate; it's too weird not to be, and all the other boots have zany unique behaviors as well....

whoops! fire blocks rovers, but fire under a no sign does _not_ block ghosts. so it's not even just about layers either.

this [does work now](https://c.eev.ee/lexys-labyrinth/#level=eJxzdjbyZWJgYDBn8A8I8ZMEsnABRj__EFdGECvA0dlbC0hXMDBzcTEuZGQSY5qowqLIlM_TyspWxhzDqMjQwsvI0MbLEsAYwNjGOjfS1c9FAawVAIIHDYg)! — with a caveat. in lexy mode, an actor that starts on a force floor is currently free to move off of it on its first...

ok. ok. i think i have a guess about this. if you have four tools already and step onto a tool, you have a slight problem. the rules of the...

Current state of these: - **One-way wall** — Already implemented. I think this is actively good because it allows setting up "you must press this button when you pass" contraptions...

Ah! Just occurred to me that you can _sort of_ require a button press when crossing between two areas, by putting tracks on either side of the button. I say...