Eevee
Eevee
I take it this _doesn't_ work in CC2, then? (I agree with you, but of course the current input handling was designed around getting replays running.)
I mean I could just add another compat flag for it, and then if you want to record a CC2 replay you get CC2 input handling.
of course it pretends to be a rover. why wouldn't it. how does that make any goddamn sense does it _specifically_ have to be a hiking boot??
i'm investigating this and regretting it their test map is this:  i went through every single result in cc2 and collated the following things that **newly block** a ghost...
after some thought i have decided the cleat thing has to be deliberate; it's too weird not to be, and all the other boots have zany unique behaviors as well....
whoops! fire blocks rovers, but fire under a no sign does _not_ block ghosts. so it's not even just about layers either.
this [does work now](https://c.eev.ee/lexys-labyrinth/#level=eJxzdjbyZWJgYDBn8A8I8ZMEsnABRj__EFdGECvA0dlbC0hXMDBzcTEuZGQSY5qowqLIlM_TyspWxhzDqMjQwsvI0MbLEsAYwNjGOjfS1c9FAawVAIIHDYg)! — with a caveat. in lexy mode, an actor that starts on a force floor is currently free to move off of it on its first...
ok. ok. i think i have a guess about this. if you have four tools already and step onto a tool, you have a slight problem. the rules of the...
Current state of these: - **One-way wall** — Already implemented. I think this is actively good because it allows setting up "you must press this button when you pass" contraptions...
Ah! Just occurred to me that you can _sort of_ require a button press when crossing between two areas, by putting tracks on either side of the button. I say...